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Licence

Core is free. Your first company, whole: the console, the pipeline engine, the runtime, the Desk, the sandbox and every model channel, with room for three pipelines, three workloads and three agents. The demo company comes with it to learn on and is never counted. SoloINC is proprietary software; it is not open source. The end-user licence is being drafted and will be published here when it is adopted.

What Core keeps. Stages you add by hand (a blank stage on the map) and compositions you start from a blank archetype stay free after the trial. Past Core's room, the next company, pipeline, workload or agent waits for a key; nothing you already have is removed or stopped.

Pro is a key. Unlimited companies, pipelines, workloads and agents; the step catalog (a stage drawn from it); ready-made department archetypes and company templates beyond the demo; the Managing Agent (the Ask bar); alerts; and the phone apps, Desk and Team.

Team is a key for several humans. Everything in Pro, plus users and roles, governance evidence packs and attestations, and multi-seat and multi-provider routing.

A key is a signed statement — your email, how many humans it covers, the plan, when it was issued — verified on your machine with the public key built into the console. Nothing phones home. Add it under Settings › Licence, or soloinc licence add SOLOINC-….

The trial. Fourteen days of everything, starting at first run. After it the console keeps working as Core and stops doing the Pro and Team things until a key is added. Nothing is deleted.

Buying. Checkout is by Paddle (the merchant of record; they handle tax and invoices). The key arrives by email within a minute. Referral credit is a Paddle coupon. Refunds within 14 days, no questions.

On a checkout of the source the gate does not bite — every feature works and the Licence screen says vendor build — so nobody loses alerts on the machine that builds the product.